FOVE SUPPORT CENTER

Unity ExampleのEyeTracking Point (green/red)に関して

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5 comments

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    Spencer Wannop

    I found I had to calibrate the headset and keep the headset on and immediately hit play on the Unity Example for it to work accurately. Even if you move the headset a little the calibration is off. This makes it difficult to develop having to restart the headset to calibrate each time.

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    magatoki

    Thanks Spencer.

    Calibrationを行った後はFoveを外してはCalibrationの意味がない、ということですね。FoveのEyeTrackingに正確性を求める場合はアプリ使用前にCalibrationを行い、Foveを固定したままアプリを楽しむ、ということでよろしいでしょうか?

    Foveを使用する場合はユーザーとサポートの複数人でないとFoveのEyeTrackingが活かしきれないですね。

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    Spencer Wannop

    There needs to be the ability to calibrate before each use.

    As a single user it is hard to open the 'C:\Program Files\FOVE\bin\FoveCompanion.exe' and then launch the Unity application. 

    You almost half to have 2 people to do that. Unless you create a .bat file that opens the FoveCompanion.exe and then when you are done open the published Unity project.

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    magatoki

    Thanks Spencer.

    Unity Test Projectを実行する場合、SceneのFove InterfaceのInspectorにFramerate Set(Script)をaddし、そのScript:Start()で外部プログラムとしてFoveCompanion.exeを起動させました。一人でテストする場合はこの方法で問題ないでしょうか?

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