I was able to the Unity sample project working without position tracking last night. Today I plugged in the camera and ever since then the headset spins whenever I put it on, both in Unity and after Calibration. The same spinning happens even without the camera. I notice now that, at the start of calibration, it will quickly cycle through some position prompts and then say "Good position!". This is even when the camera is not plugged in.
Plz halp. I've reinstalled everything, restarted a few times, changed ports, and I can't get the spinning to go away. Ideally I'd want position tracking to work, but I'd settle for no spins without the camera.
Operating System: Windows 10 Pro 64-bit (10.0, Build 14393) (14393.rs1_release.161220-1747)
Processor: Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz (16 CPUs), ~3.0GHz
Memory: 32768MB RAM
Available OS Memory: 32688MB RAM
Page File: 4874MB used, 29861MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 144 DPI (150 percent)
DWM DPI Scaling: UnKnown
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.14393.0000 64bit Unicode
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