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Setting GraphicsAPI to OpenGl gives errors

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4 comments

  • Official comment
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    Remco

    Hi David,

    You are correct in your findings. At the moment we don't support OpenGL, yet. OpenGL support is still on our roadmap, but I can't provide you with an estimated release date, as of yet.

    Remco

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    David

    Just a small update. Checking the log it says:

    "Trying to connect to service as ...
    InitiateConnection: Service refused connection
    REPORT: Denied incoming connection client using invalid API GraphicsAPI::OpenGL, ..."

     

    Does this just mean OpenGL isn't supported at all at this moment? And if so when will it be?
    Has anyone got OpenGL to work?

     

    Thanks,
    David

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    David

    Thanks Remco,

    In hindsight it's so obvious. Sorry I just assumed it OpenGL would work from the get go but I understand that DirectX is prioritized.

    Can we get a hint as to how it's going, is it weeks or months?

    Just trying to figure out if I should go for DirectX or just wait a while.

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    Remco

    It will definitely not be in our next release. So I don't expect it to be done within the coming weeks. I would suggest you use DirectX for the time being.

    Interesting to note is that if there is a lot of request from the community for a specific feature, its priority on our backlog can be increased. So please do give us feedback on what you guys want!

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