FOVE SUPPORT CENTER

I want to know what's the meaning of the data I get from the " FoveInterface.GetLeftEyeVector()" and how to transform the vector data into the unity World Space or Screen Space?

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    Joe Bacon

    Im not sure how to answer your question, but you should be using the FoveInterface2 for any new development. This is part of the latest 2.0.0 unity plugin.

    Use the API to get a SFVR_GazeVector e.g.

    Snippet

    FoveInterface2.GetFVRHeadset().GetGazeVector(EFVR_Eye.Left);

     

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