I am trying to setup the Fove for use in eye tracking user research. My question and concern is: Does the Fove capture data at a rate that is locked the the Unity Update frame rate? If so, at what point is it fair to say that you cannot capture the data fast enough to distinguish between a fixation and a saccade? If you cannot update fast enough, is there a work around? Right now we are running at 70fps in the editor.
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