FOVE SUPPORT CENTER

IFVRCompositor::Submit - texture type for EFVR_GraphicsAPI::OpenGL

Comments

4 comments

  • Avatar
    Jeff

    Hi,

    The FOVE SDK doesn't support OpenGL yet. The enum value is meant for future support. I apologize for the confusion.

    If you do have an OpenGL application already, you might be able to use the following extension for buffer sharing, which would allow you to submit OpenGL-rendered content through a DX texture, though we haven't tested this approach yet.

    https://khronos.org/registry/OpenGL/extensions/NV/WGL_NV_DX_interop2.txt

    - Jeff @ FOVE

    0
    Comment actions Permalink
  • Avatar
    David Mortensen

    Hey Jeff (or anyone at FOVE) will you eventually be writing a OpenGL wrapper for the SDK? what i mean is will you ever make OpenGL support for the SDK? I use strictly C++ along with strictly OpenGL and i would like to integrate FOVE SDK into my little engine :)

    0
    Comment actions Permalink
  • Avatar
    Jeff

    As someone who's worked with OpenGL for many years, I'm looking forward to getting it working, and hopefully Vulkan as well. Currently there are some higher priorities, so we don't have a timeline yet. At the very least, we will need to get it working for eventual support of Mac/Linux.

    - Jeff @ FOVE

     

    2
    Comment actions Permalink
  • Avatar
    David Mortensen

    Thanks Jeff, i really hope for a OpenGL for Windows also :)

    1
    Comment actions Permalink

Please sign in to leave a comment.