So I am trying to integrate the Unity_Plugin_1.0.0 plugin into my existing VR project in unity 5.5.0f3.
All I did was drag the prefab Fove Rig into my scene in place of the old camera rig I was using for oculus.
In the preview of the camera attached to the rig, I see the scene in the correct position.:
however when I hit play, the position of the head in the scene is somewhere else entirely.
The head tracking is fine, and seemingly at the correct scale, there is just a starting position and orientation offset:
I'm not sure how to correct this. Any ideas would be welcome.
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