I cannot find any documentation for FoveInterface.GetGazeConvergence().
We can only assume that this contains information about where the user focuses (as in where both eye directions converge)?
How is this calculated?
Why is the gazeConvergenceData.ray.origin always Vector.zero? Also, ...ray.direction does not seem to point in any meaningful way in the direction of the user gaze if drawn from between the eyes.
Please sign in to leave a comment.