FOVE SUPPORT CENTER

Sub-Par Eye Tracking

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3 comments

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    Lachlan Sleight

    I'm also curious about this.

    The noise I'm OK with but the drift is bad enough that I need to recalibrate after less than a minute of active use. Not to mention moving the headset around on my face even the slightest amount will necessitate recalibration (even waggling my eyebrows is enough to render the eye gaze vectors useless).

    Does anyone have any tips on how to get the best eye-tracking results out of the headset? As Mekha asked, is this a normal result? I'm hoping the algorithms for the eye tracking improve because right now it's at the threshold of usability, even as a development tool.

    One thing that would help a lot is the ability to do a 'quick' calibration to correct for drift / some small amount of headset movement from within Unity/Unreal.

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    Martin

    Yeah, I have the same problems. Sometimes blinking in a "violent" manner will reset of offset the calibration.

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    Garrett Pickard

    I havent had any problems with calibration. But the gaze factor i dont know if that is the actual eye tracking there talking about but thats what i paid for and in most of the steam games it is not present. 

     

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