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Applying Unity image-effect / post-processing independently to each eye, using FoveInterface2

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6 comments

  • Official comment
    Avatar
    Scott Harper

    Hi Pete,

    Using FoveInterface2, your best bet is to have two different camera objects. In the inspector, the "Camera" behaviour has a "Target Eye" selection at/near the bottom. On one camera you would set this to Left, and the other Right.

    I believe this was one of our tests for the current release of the plugin, and so it should work, but it's been a while since I tested that particular functionality.

    That said, we're actually moving away from the way FoveInterface2 works for our new plugin (which will be released alongside the next SDK update), so I would recommend just going with TMD's solution if you can. The performance gains from FoveInterface2 were generally negligible for us, in practice.

    Cheers,
    -- Scott

  • Avatar
    TMD

    Hi 

    Hope that this would help. We came across similar problem with applying image-effect on Fove Camera.

     

    What we did is to uncheck the Use Camera Prefab option in the FOVE interface and use Headset override option for left and right eye camera. Then apply the image-effect script to both camera objects. You can see in the attached images. 

     




  • Avatar
    Pete Jones

    Dear TMD,

     

    Many thanks for your in-depth response! I really appreciate it.

    I believe your solution involves using the original Fove Interface, rather than the newer "Fove Interface 2" prefab. Nonetheless, it works, and is the solution I've gone with too -- glad to hear I'm not alone!

     

    What is/was your project, if you don't mind me asking?

  • Avatar
    TMD

    Hi Pete,

    I'm glad that it is working for you. Actually we were trying to create depth of field effect and posted our question here too. After several hours, we found the solution and saw your post and though it would help. 

    https://support.getfove.com/hc/en-us/community/posts/115000925934-Applying-Unity-image-effect-post-processing-independently-to-each-eye-using-FoveInterface2

    We are working on the old version of the FOVE interface and have just learned from you that there is a new version released. We will also take a look into it. Thanks!

     

     

  • Avatar
    Pete Jones

    Sounds interesting. Would love to see it sometime. Good luck!

  • Avatar
    john

    Interested to see if anyone is using Unity's Post-processing stack? I am testing FOVE with Post-processing stack and Unity 2018.1.0b13 (64-bit)> 

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