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Jitteriness and Getting a second IR tracker

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4 comments

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    Andreas Pfeifer

    Same here. Jumpy vision in SteamVR but not in the "space ball" you see after calibration. Not shure a second camera will fix this...

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    Lochlainn Wilson

    Hello,

    We are not yet ready to support a dual tracking solution and have known bugs causing jitter in SteamVR related to the values we pass steam VR which are used for tracking. We will try to remove this jitter in a future update. For forward tracking, with the camera centered the tracking should be smooth. If it is not, can you please reply with details of where and how the tracking breaks down. 

    Best Regards,

    Lochlainn

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    TheRedEye

    @Lochlainn Wilson

     

    That makes sense. Most of the tracking issues happen when I am looking near the edge of what would be forward tracking. For example, looking down or around 70% left/right off center. It then proceeds to become jittery when I recenter afterwards

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    Jeremy Anderson

    Ah, I just filed this bug:

    https://support.getfove.com/hc/en-us/community/posts/115006413508-Shaky-unsteady-tracking-orientation-glitches

    Seems totally the same issue. Glad it's not just me... hopefully it can be fixed in software / firmware!

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