FOVE SUPPORT CENTER

"Floaty" movement in Unity

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    Martin

    Just tested something. If I put my headset on my table, within sight of the camera, and start running any scene with the Fove Rig prefab, the camera will slowly rotate to the right... all the time.

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    Joao Pedro Jorge

    Have you looked into the following thread?

    https://support.getfove.com/hc/en-us/community/posts/115000716008/comments/115000893648 

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    Martin

    Thank you, Joao! That worked wonders on the drifting.

    However, I still have the same problem with everything seeming "floaty", as if the objects in the scene are following my head. (I move my head up and down, and the object will bob up and down together with the headset instead of the opposite as would be expected.)

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    Lochlainn Wilson

    Can you do a recording or screen capture of this effect? This is currently not a known reproducible bug. Are you using a standard camera setup?

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    Martin

    You can't really record this, as it happens in the HMD, and not in Unity

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    Scott Harper

    In your install directory, there should be an executable called "MirrorClient.exe" which will display a window of what's being output by our compositor to the HMD display. I would love to see a screen recording of the mirror window running alongside the Unity preview if possible.

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    Scott Harper

    Also, there are changes which are coming out soon in the next version of the plugin which fix a feeling of floatiness when MSAA is enabled on the FoveInterface; so there's a chance that this may be what you're seeing and will be fixed in the next version.

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    Martin

    Perfect! I'll see if the mirror displays my problem, and send you a video.

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