I'm not quite sure what the GetEyeGaze_inWorldSpace function returns. It seems like the vector's components are between 0.0f and 1.0f, but I'm not sure exactly what that corresponds to. I want to get the coordinates in 3D world space to use for ray tracing. It wasn't too hard to do with the Tobii EyeX Unreal Engine plugin, but I'm not sure how to do it with FOVE.
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