Crashing Windows and Position Tracking Camera not working correctly.
Answeredby connecting FOVE to direct MB USB 3.0 Windows crashes/destroys, so that can't be started.
PC starts only after full Windows re installation.
FOVE works only if is connected to front USB's. any try to connect to MB direct USB's destroys OS.
Once sorted connection to PC, gave myself a try to use this VR Set. after couple hours use of FOVE-
- Position tracking camera started to behaving very oddly. if i move my head, it start to flick up and down,left or right randomly, not constantly, at some points can just move to different level. By running CalibrateGyros.exe did not fixed. Tried later on, same behavior. it wasn't like this during first hours of use. is not possible to use VR set with tracking camera connected.
- Position shifting bit by bit to the left all time, within one hour is moving nearly by 180 degree.
- Eyetracking become very inexact, although first try was good enough.
- Finally there are some kind of plumes on the edges of objects when moving head.. like some half transparent layer is on the object.
My System:
CPU: Intel Core i7 4790K
MB: MSI Z97 Gaming 7(ms-7916)
Memory: 16 GB 1866MHz
Graphics: MSI NVIDIA GeForce GTX 970
Storage: SDD SanDisk250 GB
Any help available with those issues?
Thanks,
Arthur
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Hmmm... interesting... I did notice after hooking up my tracking camera to one of the front usb 2.0 ports, about 30 minutes after the usb port stopped working and started reporting errors. I hooked it up to one of the ports on the back of the pc and haven't had anymore issues but even after several reboots, I can no longer use the front port for any other devices. One annoying thing I've noticed is when I turn my head to the side, randomly everything will shift so my front facing position is now in the view for looking to the right. When I look forward again it fixes itself but it's very disorienting
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Hi Lochlainn,
Spinning is not really proper description..
Is just moving randomly up and down left or right, only if i move head... one thing i forgotten to mention earlier
- - "player" position is to the right of the circle
- - in compositor, i always see the arrow(as i understand direction of view) behind me.. even if i tare position is still behind me not in front..
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