FOVE SUPPORT CENTER

Font's getting scrambled in Unreal Engine

Answered

Comments

3 comments

  • Avatar
    Jeff

    Hi Alastair,

    It turned out that compositor submit calls in the unreal plugin were disabling blending on the DX context before they returned, causing the editor text to draw without blending.

    This is fixed in the latest version on github:

    https://github.com/jbfove/UnrealEngine/tree/release/Engine/Plugins/Runtime/FoveVR

    Let me know how it goes for you if you get the chance!

     

    0
    Comment actions Permalink
  • Avatar
    Alastair Barrow

    Awesome! Great stuff, any news on the related position tracking issue? It's a bit essential for us to trial the HMD

     

    Thanks!

    0
    Comment actions Permalink
  • Avatar
    Lochlainn Wilson

     Has that been resolved? I no longer see any information about that error?

    0
    Comment actions Permalink

Please sign in to leave a comment.