In the previous version the eye tracking worked but when updating to 0.11.3 it has stopped working. When we connect the FOVE the drivers work, but when we start the compositor the driver fails and the device appears as unknown on Windows 10 64 bits. This force us to reboot the system to detect again the device. Also the FOVE application and its services consumes a lot of CPU and RAM.
We have tested reinstalling drivers and testing on different USB ports but we have not managed to make it work. It has appeared to us that it consumes too many resources of USB ports but we use other VR systems without problem. Can there be any compatibility problem with Oculus or Vive?
thanks for everything
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