We've been running into issues with our Fove in terms of head tracking and Unity. When our Unity project is running we've been experiencing a jitter effect which is causing the camera to jump left/right/up/down a little, in some extreme cases we've experienced the device perceiving the player view up to 90 degrees off where it should be. I believe this issue is in relation to the device tracking itself. I've tried the usual things such as changing the USB ports (trying 2.0/3.0), tried uninstalling and removing drivers, and alternative project files etc. However, the issue is still occurring.
I'm curious to know if other people have experienced this too? if so to what degree?
I've a video link below displaying the problem as viewed within the FOVE demo:
- 0:15 - Camera Jump
- 0:20 - Camera Jump
- 0:30 - Jitter effect (Focus on the edge of the round table)
- 1:02 - Camera tracking view - As you can see the camera is centered to the view of the head tracking camera. However, multiple times this detects the camera as "HMD on desk".
- 1:18 - Camera slight jump
Any feedback on this would be greatly appreciated, as this is a time sensitive matter..
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