FOVE SUPPORT CENTER

Gaze data and SteamVR

Answered

Comments

2 comments

  • Avatar
    Maz

     

    Hi,

    The FOVE runtime does support multiple simultaneous clients so that SteamVR can be using data while another application is also receiving it. I don't know if running a unity application is the best way to do this but a simple C++ program would be able to collect the data.
    You'll need the FOVE SDK from https://www.getfove.com/developers/ and the Unity plugin if thats the direction you choose to go.

    Basically, you'll make an application that requests gaze data, waits for calibration before starting steam VR, then logs the results. Here is one I threw together quickly. We'll release 0.11.4 sometime next week and that'll fix a bug I found with IsEyeTrackingReady()

    http://pastebin.com/5hgyEnm3

    0
    Comment actions Permalink
  • Avatar
    MiLan

    @Maz - thanks for the support! I will try it out!

    0
    Comment actions Permalink

Please sign in to leave a comment.