I'm thinking the answer is probably "no" but I figured I'd ask out of curiosity - would it be possible to add support for HMD tracking via an Oculus CV1 sensor rather than the Fove tracking camera? I know at one point Fove considered using the Vive lighthouse system for tracking, but had to go a different route due to timing and licensing concerns; in any case I know that option is off the table since lighthouse works in different manner than headset infrared tracking like Oculus and Fove. However since Fove and Oculus do it in fundamentally the same way, in theory it seems possible you might be able to use an Oculus camera to track the Fove's infrared lights...whether it's doable in practice though is beyond my expertise.
I ask because with the Fove camera I've never been able to get it to a point where the tracking doesn't periodically skip for a frame or two; some positions it's better than others but I haven't been able to completely eliminate it. Wondering if the Oculus CV1 camera might be able to track more consistently, and now that Oculus sells them standalone it's at least feasible to try it now. I've spent many hours in Elite Dangerous in the Fove so my testing has been real world application.
I have an Oculus CV1 room scale setup with 4 sensors, so if it is possible and someone with Fove would like to try writing the necessary code to attempt it I'd be happy to test and provide feedback with my hardware.
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