FOVE SUPPORT CENTER

Need urgently how to get eye positions in UNREAL C++ project

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    Jeff

    Hi Valentine,

    In the current release you can call GetGazeVector from FoveVRFunctionLibrary.h to get the eye directions. This is usable from within blueprints or within C++.

    The eye positions are simply the locations of the camera, plus or minus half the IPD, which is fetchable via the standard HMD interface (which works with FOVE).

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