How can we add the depth of field to blur objects that out of focus in FOVE VR? I tried the Depth of Field script from the standard assets in Unity but it only worked with a normal camera. When I tried it with FOVE Interface which the FOVE Example Camera Prefab attached to, the depth of field was applied to the scene with the initial value of the focal length in the prefab but I could not adjust this value through the script.
Here is the link to the video showing what I want to achieve.
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