Everything I'm reading is that 70FPS won't cut it.
So, I can only assume FOV is using something similar to AWS (Oculus) to artificially inject frames where it thinks they should be.
For any VR appplication/game that requires precision, these types of software driven trickery don't work.
For driving simulators you need to know where you are on the track/where other cars/objects are. Not fake frames that guess.
I'm interested in how Fove plan to overcome this...oh and the headaches from 70hz.
Seems like a big step backwards, even though the eye tracking is neat.
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