It just looks like when we start rendering in VR mode in Unity 5.5.1 any trilinear or anisotropic filter is completely disabled (as is the multi sampling) in the editor in the Unity window. It looks like everything is fine in the headset view, but I would like to be sure it is. Does FOVE use the settings selected for the PC platform?
I can add multisampling in the "Headset Overrides" in the Fove Interface (script), and this changes the editor view, but there is nothing there for mipmapping filtering. Is it possible to add also the mipmapping filter in the editor view?
Please sign in to leave a comment.