Can anyone shed some light on how this FOVE function works.
I have two gameobjects with their own colliders, and in my update call I have two IF statements of which use IsLookingAtCollider to determine which of the two gameobjects is being viewed (or collided with). If I put a Debug.Log in each IF statement I find that both IF statements are being found true at each update call, even if I am looking at only one object.
Any thoughts on why this is happening?
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