I was wondering if anyone has tried importing raw eye gaze data into GraFIX to get an understanding of eye saccades? Essentially i am using FoveInterface.GetLeftEyeVector () and FoveInterface.GetRightEyeVector () which gives me a vector3. I am then accessing just the X and Y of the vector3 for each eye. The result is something like this
Question is what unit is this data from Fove?
What i need to do is pass GraFIX a value between 0 - 1. For GraFIX any negative number is seen as the eye being closed. If i can figure out what scale is being used by Fove i could maybe figure out how to normalize this for GraFIX.
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