How do I get FOVE running with the OSVR? Only thing related to this I found is the OSVR-FOVE plugin (Available here http://access.osvr.com/binary/fove) but it does not work anymore with the current OSVR release.
OSVR seems to initialize correctly with the plugin
June 21 09:54:45.940 info [OSVR Server]: Starting server mainloop: OSVR Server is ready to go!
vrpn: Connection request received from 127.0.0.1: 127.0.0.1 50080
June 21 09:54:45.944 info [OSVR Server]: Performing hardware auto-detection.
New log client 0.12.0 C:/Program Files\OSVR\Runtime\bin\osvr_server.exe
Creating FVRHeadset object (000002157F680700)
Loaded config file at C:\ProgramData\FOVE\FoveVR.config
ClientCap final: EFVR_ClientCapabilities(7, Gaze, Orientation, Position)
June 21 09:54:45.951 info [OSVR-FOVE]: Waiting for hardware to be connected
June 21 09:54:46.151 info [OSVR-FOVE]: Hardware detected
June 21 09:54:46.151 info [OSVR Server]: Added device: com_Sensics_FOVE/HeadTracker
June 21 09:54:46.152 info [OSVR Server]: Added device: com_Sensics_FOVE/EyeTracker
But this error happens always when running any of the OSVR clients.
June 21 10:09:33.251 info [RenderManager]: RenderManagerD3D11Base::OpenDisplay(): Using display adapter NVIDIA GeForce GTX 1080
June 21 10:09:33.290 info [RenderManager]: RenderManagerNVidiaD3D11: High-priority context cleared
June 21 10:09:33.295 error [RenderManager]: OSVR RenderManager Warning: Got error from NVIDIA API: NVAPI call returned -213 (hex: ffffff2b)
June 21 10:09:33.295 error [RenderManager]: [<unrecognized>]
June 21 10:09:33.296 error [RenderManager]: Could not acquire display access for vendor ID 63001 for display 0
June 21 10:09:33.296 error [RenderManager]: RenderManagerD3D11OpenGL::OpenDisplay: Can't open D3D11 display
Could not open display
June 21 10:09:33.298 info [RenderManager]: RenderManager deconstructed
However, apps using native Fove SDK work fine on the same PC.
Please sign in to leave a comment.