When I press play on the Unity_Test_Project Sample Scene, the rotation changes within the game mode in Unity for it to appear to be upside-down. However, it is the correct way up within the Fove headset.
When I rotate the Z axis 180 degrees in the Fove Interface and press play within Unity, the game mode is the correct way, however, the view within the Fove headset is now upside-down..
I've had a little play around, but still can't avoid this. I am using this for research purposes, and would prefer if both views were the correct way up.
Is there a solution for this?
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