I just noticed I'm getting an "odd" eye image resolution when inspecting the size of the source RenderTexture within the OnRenderImage() callback. I say "odd" because the following thread mentions a resolution of 1792 x 2016, and from what I can tell I'm getting a size of 1791 x 2015. The reason I noticed this was due some annoying flickering artifacts when dowscaling the image for post-processing effects.
Here's the thread:
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