FOVE SUPPORT CENTER

Unity FoveInterface.start()[Coroutine: MoveNext] using too much CPU

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2 comments

  • Official comment
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    Lochlainn Wilson

    This this potentially caused by having VSync on in your project settings. Please check this first. Otherwise this wait really should not be chewing that many cycles. What is your GPU setup?

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    簡恒毅

    I have the same problem too.
    Hope to see some solution or the reason why this happen.
    thank so much. ><

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