I am having trouble with foveinterface.start()[Coroutine: MoveNext] in my unity scene taking up way too much CPU usage. The function is taking up to 12ms itself and this isn't part of the camera renderer. This is killing the framerate in my scene and I cannot tell what this function is doing that it is taking up so much usage. I have attached a picture of the unity profiler and circled the usage by foveinterface.start()[Coroutine: MoveNext].
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