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body swap experiment

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    Lochlainn Wilson

    Hi Jramones,

    Doing it with a 360 camera would be the simplest solution but may result in an unsatisfactory image quality. Maybe a wide angle lens is better if you accept some constraints on head orientation?

    Due to the need to sync bodies, I think you can simply replicate their setup with a unity video texture pinned to the headset. You should probably disable timewarp and orientation/position tracking for best results. 

    Sorry for the late reply, and best of luck!

     

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