I'm trying to port NVidia VRWorks example for FOVE headset. It's a native C++ application, so I use C++ example from SDK as a sample of implementation. I have succeeded in initializing device and receiving data from orientation sensors, but instead of rendered picture I have white screen into device displays.
The difference between SDK’s sample and my application is rendering to the off-screen texture. In the sample picture renders to the back buffer and after that submitted to the compositor. In my app. picture renders into offscreen texture, and after that copied to the headset and to the back buffer. I have checked rendered texture after copying and just before compositor->Submit and texture is rendered correctly. I saved it to the disk and checked. So, after submitting texture, I have white screen inside the headset.
Does anybody have idea what could it be?
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