Is the gaze convergence working as it should in 0.13.0? I am using the Unity SDK. I seem to be getting 0 always for accuracy. I read from the forums that in previous versions, it was not working as it should, so the value was hard-coded to be 0.
Someone suggested to use only one of the eyes, but I am using the Fove for research, so I need to obtain an accurate gaze point converged from both eyes.
Please sign in to leave a comment.