I just got my Fove set up, and decided to run a few demos before diving into the SDK. Unfortunately things aren't going very well.
- Positional tracking is very unstable. Most of the time it won't work at all. If it does, it will only do so for a few seconds before tracking stops again. I noticed when opening the tracker camera view on the config tool that the camera image will regularly freeze for anything between a few hundred msec to a couple of seconds. The freezing becomes worse, the faster the headset moves. I suspect a USB datarate issue. I tried several different USB ports for the tracker, both USB2 and USB3, no change.
- Eye tracking is extremely unstable as well. It may be related to a similar issue than the positional tracking above, although the eye camera feed seems smooth and does not seem to freeze. Eye tracking looks OK when running a demo right after calibration (I did that room demo with the differently colored light cubes you switch on by looking at them). But when I turn the head by 90 degrees to the side and then back (so I'm looking into the same direction as before), eye tracking starts losing precision. Usually one eye (left or right, random) will start drifting and the respective other eye will offset itself from the calibrated position the more I move the head. I made sure the headset is tightly strapped, so it physically didn't move relative to my eyes. When removing the headset and putting it back on, eye tracking becomes completely bogus and I have to recalibrate before proceeding.
- Finally, how can i navigate in your demos using the keyboard ? Every demo I tried seems to be designed to work with a gamepad, which I don't have.
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