FOVE's Log fps information
AnsweredHi,
We're experiencing some lag/stutter when running a Unity-based project (the Sponza scene). While trying to diagnose the issue we stumbled upon FOVE's Logs' output:
Missed frames for client 8378d69d-2108-43c5-a19b-e4176cc356b2: L: 10.200000 fps, 153 frames, R: 10.200000 fps, 153 frames, rendering at 70.066666fps
Would you be able to clarify what the "L: XXX fps" value mean? The frame drop also seems awfully high.
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Official comment
Hello
I am deeply sorry for the late reply here. It looks to me like your project has V-sync enabled, which is forcing it to sync with your primary display instead of the HMD. Our later versions of our unity plugin provide a prompt to change these settings. Sorry for the inconvenience.
Thank you,Comment actions -
Hi,
Yes, that was the problem. Thanks. We eventually found the issue - FOVE's message was unfortunately mangled with all the other warnings about VS formatting which we also disregarded ...
In any case, it would be interesting to know what those values mean, unless it's for internal use only.
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