We're experiencing some lag/stutter when running a Unity-based project (the Sponza scene). While trying to diagnose the issue we stumbled upon FOVE's Logs' output:
Missed frames for client 8378d69d-2108-43c5-a19b-e4176cc356b2: L: 10.200000 fps, 153 frames, R: 10.200000 fps, 153 frames, rendering at 70.066666fps
Would you be able to clarify what the "L: XXX fps" value mean? The frame drop also seems awfully high.
Please sign in to leave a comment.