Hello everyone !
Thank you team and indie developper for great questions and answers here. However, I can't find any resources on the problem I'm experiencing right now. Maybe you can help?
I'm using Unity SDK to get EyeTracking info. I already use the FixedUpdate method, and I have set the time property to be around the millisecond. Verbose log of Time.time() confirm that I indeed achieve this rate. However, the EyeVector I get from the getter in every FixedUpdate changes only every 13-18 ms (every 13 to 18 FixedUpdate-s). This is around 60datapoint per second, far from the 120ips I expected from the FOVE (and that motivated myself to buy it actuelly), and due to the 30ms phenomenons I want to track, dangerously close or clearly off-track from Shannon's limit.
Do you have any idea were I could be wrong ? Unity clearly runs its FixedUpdates at the good rate, but the API doesn't show me refreshed datas at more than 60fps. At the moment, I haven't tried using Coroutine nor re-wrote my acquisition with the C++ SDK, given it didn't look like the performance of Unity were in question.
Thank you for any insight on this one,
Please sign in to leave a comment.