My Team are interested in how to interact with games/demos using the Fove headset.
From previous experience, we have used the Vive and tested interaction method for Gaze (where your head is facing, not your eyes), Touch (using the LeapMotion) and pointing at things with a controller.
I was hoping if anyone has used the Fove Eye Tracking to select menus and interactive objects? My concern is without a controller how you could hold interactive objects or select menus. Perhaps using blinking to click, or a timed stare seletion radial, or via a separate controller entirely? We are developing in Unity so this may make this process easier.
If anyone has tested any of these ideas I would greatly appreciate feedback!
Kind Regards, Tom
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