We are using UE4.17.2 with the latest version of the FOVE plugin.
We are setting WorldToMeterScale=400 in the project WorldSettings in order to create a miniature effect for the scene but unfortunately the camera movement exhibits some weird distortion when doing so. When rotating your head horizontally, the view seems to wobble, almost like the camera has an offset from the center of the pawn. I'm guessing that some distance (like the neck-to-eye) doesn't scale correctly with the WorldToMeterScale.
The only way we found that avoids this issue is to use a WorldToMeterScale of 1, but then the miniature effect is gone.
Any idea what might be causing this ?
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