I am working on a simulation in Unity, the idea is that trucks are in a mine and I am just trying to navigate without any collisions. The simulation used to use an oculus rift but we wanted to make the change to fove.
I added fove rig to the project (to a sample scene) and added it to the camera of the truck. The preview of the camera is exactly what it is supposed to be but once I start the scene the image on the screen is not moving as if the headset wasn't detected (it is though).
Any idea how I could fix that?
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