I have been working with the Fove Unity plugin v3.0 since you released it, and it was working very nicely (unless the memory leakage) !
I have been building a click & gaze - based interface for my project with a screen space - camera whose render camera was the Fove Interface.
It was working very well. But today, after I updated the Unity plugin to the v3.1.1 version, it stopped working. I can see the scene, and the screen space camera canvas on the desktop but not anymore in the Fove Headset.
Moreover, whatever the scene I am launching (with or without screen space camera canvases), I often got no Fove-Display at all.
Do you have any ideas of what is happening ?
Is there any means to come back to the v3.0.0 but with a fix of the memory leakage otherwise?
Thank you very much,
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