FOVE SUPPORT CENTER

Screen Movement

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3 comments

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    Jeff

    Hi Clement,

    I'm not sure exactly what you mean - are you saying that when you rotate the headset, you see rotation on the PC monitor (in Unity) but not actually on the headset screen?

    What do you see in the headset? A fixed image as rendered from Unity? The starry sky background? Blackness?

     

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    Clement Mindjimba

    Hi Jeff,

    No sorry that's not what I meant. What I am trying to say is that when I rotate the headset there is movement on the computer screen, but the movement is only inside the screen. 

    On the computer screen below you can see the purple/green dot in the middle of the screen which is tracking the eye movement. When I start the scene, the dot moves inside the computer screen as I rotate the headset. But I want the computer screen to move the same way the dot is - I don't want the screen to stay static. The idea is that I want the whole image you see here to move, not only the dot.

    Does it make more sense?

     

    Clement

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    Jeff

    I think I know what you mean. As you rotate the headset, the purple/green gaze estimation dots move with your head, but the rest of the scene doesn't. The image above stays static as you rotate the headset other than the two dots?

    The cameras that the FoveInterface set up for rendering to the headset itself should automatically rotate with the headset, as there code in our plugin that updates the FoveInterface transform every frame. So at the very least the image you see should not be static in the headset, is that the case?

    As far as the image that you see in the editor on your computer monitor, is it possible you're rendering with a camera that you setup? Any camera you place on your own will not be tied to the headsets rotation, unless you attach it to the FoveInterface prefab in your scene hierarchy. It's also possible to write a script to fetch the fove rotation and update the transform of any camera or arbitrary scene node manually.

     

    Hopefully that sheds some light, if not, let me know and I'll try to explain more.

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