FOVE SUPPORT CENTER

SetReplacementShader in Unity

Comments

1 comment

  • Avatar
    Pierre

    Hello,

    I am not sure if you are talking about post-effect shader or different shader/material for an object (mesh, sprite, etc.) ?
    For an object, the easiest way to do that is probably to duplicate the object. Put each object in a different render layer and set the "Per-eye culling masks" accordingly on the fove interface object.
    For post-effects, you need to duplicate the camera and set the "Eye Targets" to left for one and right for the other. 

    Hope it helps,

    Best,

    Pierre.

    0
    Comment actions Permalink

Please sign in to leave a comment.