FOVE SUPPORT CENTER

Make eye tracking cursor only visible on monitor

Comments

1 comment

  • Official comment
    Avatar
    Jeff

    Hi Kevin,

    Our Unreal plugin doesn't support anything like this out of the box. The same render goes to the headset and the screen.

    The mirror client in 0.14.0, which you can open from the debug tool, will show you the gaze points on-screen if you press 'e'.

    Comment actions Permalink

Please sign in to leave a comment.