Hi mind hive,
we are using Fove in Unity 2017.1.1f1 and using Blinking for interaction.
We want to make fade in fade outs between scenes.
For now we are using a black colored canvas animating the opacity which works
for most of the scenes although it could b solved more elegantly...
The problem occurs in a scene where we have 360 footage (AVProVideo) and ca 50 mirrors reflecting the footage from different angles.
Unity seems not be able to handle both the canvas and the mirrors.
Is there any other idea (script) out there for fading a scene in Unity using Fove?
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