FOVE SUPPORT CENTER

Angular distance between 2 object with unity

Comments

4 comments

  • Avatar
    jeremy

    The display is a 3440*1440 OLED and it's 5.6"

    Calculating the maximum visual angle is tricky (not all users are the same distance from the screen, with a 2D representation the objects are approximately 3m(perceived) from the user which is how we've set the default.

  • Avatar
    Riz

    Hi Jeremy,

    A couple of queries:

    1. Could you clarify on what the value 5.6" refers to?

    2. How did you arrive at the value of 3m?

    3. What is the distance from the screen to the lenses (not the users eyes)? A rough figure would suffice I guess.  

    Kindly, let me know. Thanks!

  • Avatar
    Stefano Vinciguerra

    Hi Jeremy,

    What if i set a camera that is 1 unit far from 2D objects and a world scale = 1? it's mean that object are approximately at 1m (perceived)?

    Thanks

  • Avatar
    jeremy

    It's very, very approximate, but in theory yes.

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