How Implement Foveated Rendering on unity?
I would like to implement Foveated Rendering using FOVE 0 on unity. But it can be something like Foveated Rendering.In other words, I would like to implement a function that opens a high resolution window on a blurred display following a line of sight .Is there any way?
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Hey Shiroshiro,
Whilst eye tracking enables foveated rendering it's not a simple on/off switch that is available through our SDK or Unity Plugins.
Why? because it requires very low level access to the rendering pipeline. You can make something that looks like foveated rendering but it wouldn't see the performance delta.
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