I developed for several months on an old unity plugin and everything worked fine. now i want to use the newest unity plugin, but i can get around to use the "FoveInterface".
i have a public variable, where i connect the "FoveInterface" from the "Fove Rig" with my script in the inspector. i get nullpointer everywhere.
when i do the same thing with the "FoveInterface2" and "Fove Rig 2" i can access all the variables in a normal way with no nullpointers. everything fine.
i would use the "FoveInterface2", but i need to access the "FoveInterface.GetEyeCamera(..)".
Can someone help me?
Thanks in advance,
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