FOVE SUPPORT CENTER

FoveInterface Nullpointer

Comments

6 comments

  • Avatar
    Hannes Soundso

    Could it be a problem, that my system doesn't match the minimum requirements? I'm developing on a old pc without the hmd and testing my whole project later on with a high quality pc. With the old unity-plugin i had no trouble at all to develop it without the hmd and a performant pc. 

    I get nullpointers manly in this method 

    protected void WaitForRenderPose_IfNeeded()

    line

    _sLastPose = _compositor.WaitForRenderPose()



    Thanks in advance
    Hannes

  • Avatar
    jeremy

    Hey Hannes,

    Unless your project runs fine on the higher spec PC we'd suggest that it's not your machine throwing the above errors.

    Which version of Unity are you on?

  • Avatar
    Hannes Soundso

    Hello! i couldn't test the new plugin with my higher spec PC, the old plugin worked fine on both. So i dont know about that.
    I'm using Unity 2017.03.01.

    Thanks for the reply

  • Avatar
    Hannes Soundso

    Hello,

    is it possible, that the errors are thrown, because I'm not connected with hmd. With the old version I could program the prototype and test it later on with the hmd. Is that not possible with the new unity plugin? 

    Thanks

  • Avatar
    jeremy

    Hi Hannes,

     

    What do you mean by ' because I'm not connected with hmd' ? You develop without the FOVE0 connected to your machine?

  • Avatar
    Hannes Soundso

    Hi Jeremy,

    yes. I don't have a daily access to the FOVE0, so I do a lot of development without the FOVE0 and test it later on. Up to now it worked fine without the FOVE0 connected, but the new plugin version doesn't seem to work without the HMD. I guess I need a workaround to temporary disable all functions with the FOVE0.

    Thanks anyway, 
    Hannes


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