FoveInterface Nullpointer
Hello,
I developed for several months on an old unity plugin and everything worked fine. now i want to use the newest unity plugin, but i can get around to use the "FoveInterface".
i have a public variable, where i connect the "FoveInterface" from the "Fove Rig" with my script in the inspector. i get nullpointer everywhere.
when i do the same thing with the "FoveInterface2" and "Fove Rig 2" i can access all the variables in a normal way with no nullpointers. everything fine.
i would use the "FoveInterface2", but i need to access the "FoveInterface.GetEyeCamera(..)".
Can someone help me?
Thanks in advance,
Hannes
-
Could it be a problem, that my system doesn't match the minimum requirements? I'm developing on a old pc without the hmd and testing my whole project later on with a high quality pc. With the old unity-plugin i had no trouble at all to develop it without the hmd and a performant pc.
I get nullpointers manly in this method
protected void WaitForRenderPose_IfNeeded()
line
_sLastPose = _compositor.WaitForRenderPose()
Thanks in advance
Hannes -
Hi Jeremy,
yes. I don't have a daily access to the FOVE0, so I do a lot of development without the FOVE0 and test it later on. Up to now it worked fine without the FOVE0 connected, but the new plugin version doesn't seem to work without the HMD. I guess I need a workaround to temporary disable all functions with the FOVE0.
Thanks anyway,
Hannes
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