I am working on a research project that uses Convergence data in Unity.
I want to (accurately) get the users gaze as well as the distance.
I have used FoveInterfaceBase.GetGazeConvergence_Raw() to get the three (ray, distance, accuracy)
I can't tell what the data am recording mean. I have sampled some frame times as below.
The Ray seems to be 0 for appreciable instances of the frames.
Accuracy goes above, 1.045 in some cases
Distances is most random value, jumping from 0.1 to 10,000 in short time.
Some help or more insights
A similar post had almost same question. The issues presented were to be fixed, whats the status
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