Unity version: 2018.2.1f1
Steps to reproduce:
- Create new scene
- Drop FoveRig into scene
- Uncheck Orientation on FoveInterface
- Result: Black screen with nothing rendered
Unchecking gaze and position work as expected. I am aware that Fove does not support 2018.2.1f1.
Temporary fix: Comment out `gameObject.transform.localRotation = _sHeadRotation;` in `FoveInterfaceBase.EnsureLocalDataConcurrency`
Hope to see this working in the next build!
Relevant prior post:
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